calendar_04_04

April, ’04

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* Lord King Afton Barr, etc., travel through River’s Head, which is rebuilding
* arrive at Woodacre Falls, where the resident Halflings show a shortcut to Fallon’s Gate
* find an alchemist’s burned house & fight a Pyrolisk
* turn around to return to Woodacre Falls to resupply
* arrive in Woodacre Falls
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* leave for Fallon’s Gate (again) * arrive at Fallon’s Gate, finding it in good shape * leave for the bridge at the Beacon Tower
* discover of arguing Gnolls
* encourage them to kill each other
* find Stella, Nimm, & Rumplestiltskin (at -13 due to crit to head) asleep in the road
* follow surviving Gnoll to its cave where a kidnapped Elven girl was being held & rescue her
* fairies make a Fairy Ring around the camping party, which they don’t escape until the 12th
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* leave fairy ring
* travel
* find abandoned “gingerbread” style house
* The Knave eats some candied fruit and temporarily becomes Lawful Good
* continue traveling towards Beacon Tower
* find abandoned Gnome camp with signs of violence
* arrive at Beacon Tower
* speak to “The Oracle” about Netherforge, but find they have been tricked by an Illusionist that is searching for the Oracle’s Fleece and who escapes on a broom
* find out that Netherforge is in a hollow in the Woods of the Dithedine
* a message is sent to Aladdin to get info on the Dithedine & join them, so Aladdin leaves the Monastery to travel back to the kingdom
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* arrive at the Church on the coast
* in the evening, Strom emerges from the forest with his warhorse & wagon being pursued by an evil hoard, using his sword to keep them back
* party enters the battle
* killed 2 Nightmares, 1 Hellhound, a Troll, a Scarecrow, many Skeletons, Ghoul, Revenant, Ogre, 3 Harpies, some wormy demon thing, etc. , but Firetung was broken during the fight
* Nyshae at -4, but healed with the Healing Sword
* eventually lock-down in the church
* the evil hoard is gone by morning
* reinforce the grounds during the day
* move the Life Spark Sword through the Door to the Kingdom
* when the sun sets, a Black Dragon lands on the roof to talk
* in the Kingdom, an intruder tries to steal the Sword in the Fountain of Youth, but is killed by a Rune trap. His “ sewing kit” ends up in the water.
* Morph’s blindness is cured
* LKAB, Aladdin, etc., explore the tree of the Devil’s Doorman & fight mounted heads on the wall.
* The Knave, Tansy, Nimble, Morph, Case, Rump, Stella, & Yves form a party.
* Knave, et. al., go to the Church to see Strom & discover that the Life Spark Sword has been stolen by two humans, one of whom was covered with tattoos
* run into 4 Hellhounds attacking a random holyman
* kill Hellhounds, but the Knave is disemboweled (dead in 2-12 turns), Case arduin fumbles and hits his own head (loses memory until July), & Yves goes to -7
* The Knave is rushed through the Door to the dwarven temple to keep him from dying
* Captain Farsight, Clanom, & Godforge join
* discover a small keep on an island
* kill 3 Ogres, a giant Elemental, & 2 Giant Crabs
* meet Captain Solomon She & his 1st mate Larson of The Vicky Gale
* LKAB, Aladdin, Adler, Morph, Capt. Farsight, Godforge, Nimble, & Nyshae hire The Vicky Gale to continue pursuing the Life-Spark Sword
* The Crystal Ball shows the sword in the possession of The Tattoo’d Man and a new man with horns (a helmet?) (the previous thief is nowhere to be seen)
* investigate the object dropped into the Fountain of Youth, which turns out to be a magical sewing kit
* The ship becomes temporarily grounded due to the Thousand Year Low Tide
* experimenting with the sewing kit results in cutting a small hole in fabric of the space(!)
* Adler sews it up as best he can as the incoming tide raises the ship, resulting in only a small hole in The Vicky Gale, which is repaired
* arrive in Cullenshold in the middle of the night & check into “3 Hooks & a Nail” (a pub/inn)
* get a rumor that the Tattoo’d Man arrived a few hours earlier
* use Crystal Ball on the sword to see the Horned Man and the Tattoo’d Man walking through the low tide mud on a path in-between whale ribs (later identified as the path to The Sparrow’s Reach)
* explore the town & meet various members of the Cullen family
* finally meet Grandma Cullen, who knows the secret of finding The Sparrow’s Reach, which she shared for 1,000 gp and a drink from the Fountain of Youth (-100 years). She tells the party that at the location where the sparrows turnaround is a stone cap that is the entrance to Broinn na Máthar, an ancient Druid meeting place where non-Druidic magic items do not work that is only accessible during the Thousand Year Low Tide. She also provides 2 Potions of Stone Shape
* LKAB & Godforge (wearing Aladdin’s Boots of Water Walking) leave for Sparrow’s Reach with the rest of the party having gone through the Door
* they run past the wreckage of The Molly Jones (!)
* arrive at the stone cap where the sparrows turn around
* fight 3 Giant Crabs & 1 Dragon Crab
* win, but LKAB loses an eye and Captain Farsight loses his hand & is put in a coma (returned to the kingdom)
* since the Door won’t work inside the cap, a final group is selected: LKAB, Aladdin, Adler, Tansy, Morph, Daush Grey, Nimble, Clanom, & Godforge
* use the Potions of Stone Shape to open and then close the cap so that the tide won’t flood the cavern
* find a huge cave with vines
* at the top of a cliff, 2 Earth Elemental guardians put Morph at -3 & Nimble at -4
* Aladdin flies down to the base of the cliff and uses Feather Fall do break the fall of the rest of the party when they jump
* reach a Druidic Temple
* fight a Druid Lich, the Horned Man, the Tattoo’d Man, & one Elemental of each type
* Clanom takes & bonds with the Life Spark Sword
* the Horned Man dies
* the party retreats to the edge of the cavern
*find a path around the outside of the cavern to a sacrificial altar
* rest
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* The Healing Sword used to heal The Knave
* capture a Flying Ixitxachitl for sacrifice at the Silvanus altar
* the ritual starts opening a giant stone door in the wall
* find a cave, a lake, & Isla “Ole” Oleander on the other side
* the Druid Lich & the Horned Man’s zombie arrive and attack
* Clanon causes the stone doors to close, leaving the Tattoo’d Man on the other side
* hike to the lair / ship graveyard of Ik Kil, the Red Dragon
* magic items start working, so go to Ole’s abode, open the Door to the kingdom, and wait for the New Moon so LKAB can use his Black Hath teeth to teleport back to Cullenshole
* see the Tattoo’d Man talk with Ik Kil, who swallows him and then flies away * at midnight, LKAB teleports to the town square of Cullenshole
* check back into “3 Hooks & a Nail”
* at dawn, LKAB & Godforge run along the Sparrow’s Reach again
* arrive at the wreck of The Molly Jones, plus another row boat with Carter, a terrified human thief with a treasure hunt journal & map to the wreck
* heal him and put him through the Door
* at The Molly Jones, kill 3 Sea Lions
* speak with the spirit of Molly
* find Seraphina, the Sea Witch, who hides in the bilge
* after the rest of the party goes through the Door, Aladdin uses Polymorph Self to become a Hippogriff and flies back to Cullenshold
* at “3 Hooks & a Nail”, work on a plan
* at dawn, LKAB & Godforge run the Sparrows Reach for a third time
* execute “The Plan”:
– Aladdin casts Invisibility on Adler & The Knave
– dwarves bang on the side of the ship as if trying to break in
– using the noise, Adler & The Knave sneak into the room above the trap door to the bilge & set up the Door behind where the trap door will open
– Aladdin casts Unseen Servant & enters the room above the bilge
– the Unseen Servant opens the trap door and Aladdin casts two Lightning Bolts into the water-filled bilge
– the Unseen Servant opens the Door as Seraphina rises out of the bilge (and Aladdin runs)
– Adler, The Knave, & LKAB (who was behind the Door) all attack Seraphina at the same time, killing her
* Aladdin flies the Door & the party back to Cullenshole as a sparrow
* in the Kingdom, Carter dies & is buried in Dakota
* Aladdin flies the Door to the wreck
use the key from Seraphina’s body to open the Captain’s quarters
* find bodies, journals, & some items
* put Desmond & Molly Jones’ bodies into coffins and send them to the Kingdom for eventual delivery to their family church
* LKAB, etc., use the row boat to start rowing back to Cullenshole, but get picked up by The Vicky Gale
* arrive back to “3 Hooks & a Nail”
* find Balelakai’s head on display
* meet Quisod, the Tattoo’d Man, who escaped by agreeing to be Geased by the Druid Lich to retrieve the Life-Spark Sword, though he is willing to do it slowly
* he provides info on Balelakai’s death & the Horned Man
* meet Thefey Inheart, who helps with Balelakai’s Raven
* in Dakota, Carter’s body animates & infects several townfolk before being destroyed

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