Escape from Broinn na Máthar
The Escape from Broinn Na Mathar
While in Broinn na Máthar, the party escaped into the forest and made their way to the edge of the cave wall to rest and plan. As they waited, and used the moss’ healing properties to help their wounded, they discovered a hidden path that wound its way up two trees and the cave wall to a tunnel system. The tunnels lead up and around the edge of the cave sometimes with grand vistas of the main cave via windows or cave-ins. They found one nest of Flying Ixitxachitl, which they avoided.
Eventually the tunnel stopped at a large cave with a curtain of hanging moss that draped over the opening to the larger “mother cave”. There they found a large, circular stone dais and two stone pillars. Two massive stone doors were on the far inside wall of the cave, and on each side was a stone pillar. On these they discovered an opening spell carved in the stone and hidden beneath a carpet of moss. On the dais another circle of words surrounded a large stone with a small fragment of bone protruding from it. The words were determined to be a mix of a Mud to Stone spell, then the reverse, and an Entangle spell. This was determined to be a sacrificial altar for whatever lies behind the great stone doors.
They brought the entire party into the cave and decided to trap a Flying Ixitxachitl at the alter, which they did. This made lots of noise. They then cast the opening spell for the great door. They opened to another cave with a small pond inside. From the pond eventually emerged a man who called himself Isla Oleander (Ole for short). He explained he was the ship’s carpenter for a vessel called The White Coral that was carried to an adjacent cave by a red dragon by the name of Ik Kil. He has lived there, hidden, for 20 years. He begged to be taken out by the party. As they debated this something approached from the tunnel from whence they came. This, as it turned out, was the now zombified body of the Horned Man. Simultaneously an Entangle spell began trapping a few of the party in the moss. The Flying Ixitxachitl was then killed and the doors began to close. Clanom, free from entangle as a Dithedine, began escorting the trapped through the doors. The Druid Lich appeared at the cliff’s edge and cast Heat Metal on the Life Spark Sword. They cast a Silence spell to quiet him and ran, as best they could, for the doors. Dausch Grey just made it through the doors without getting crushed. The last they saw through the doors was the Tattooed Man running towards them from the tunnel….and the Lich.
Once the doors closed, with the help of Ole, they swam under water to the next cave, the cave of the dragon Ik Kil. There, after a walk of some ways, they discovered a massive nest of dead ships. A graveyard of massive proportions of the shattered hulks of ships from many ages and of many sizes. Ole lead them through a well designed labyrinth he had created that lead to his “home” for the past 20 years: a small, well adorned cave, accessible only by swimming under water. There they found a wealth of furnishings salvaged from the ship graveyard as well as a vast collection of captains’ logs, charts, maps, books, navigational instruments, a few paintings and tapestries. Aladdin detected magic in some areas of the collection. It seems that here magic was working (more so the further into the cave of Ik kil they went). So here they opened the tapestry door and decided to remove whatever they wished to keep into the kingdom and rest for 4 days. On the 4th day they planned to all enter the door and have Afton use his Black Hath Teeth teleport to safety.
Except for a few possession, Ole gave all the “treasures” he had collected over the years to the party.
- The Staff is from the White Woods (You don’t know where that is). It has a maximum of 100 hit points. As long as it is carried all damage to the carrier will be taken by the staff. After that it will need to be returned to the white woods to be recharged. – taken by Aladdin
- +2 Harpoon. The blade is magical, while the wood base is not (though nicely made)
- Small Chest of Holding. About 6″×8″
- The burgee (the small, triangular flag) is blue with a yellow star in the center. If there is any wind it always seems to point north.
- The ivory peg leg (according to journals) belonged to a Captain Hoaker. It is carved (think scrimshaw) with various images and runes that seem to add up to a +2 dex bonus and +1 protection (saves). It could be fashioned into a staff base.
- 10’ rope of Protection from Evil.
- Monastic Robes of Animal Friendship.
- Collection of 3 paintings owned by Captain Defias. His ship was a well known merchant ship that dealt in high-end goods around the bay…and slightly into the edge of the Archipeligo. His home port was somewhere up river from South Port. Ole observed that the paintings seem to change in line with the actual condition of the location which was painted:
1.) The one looking into his parlor (Don’t know what is on it) – Aladdin later locates Captain Defias’ home by inspecting his log books
2.) The one of his ship, now in the ship graveyard of Ik Kil
3.) The painting of his parlor and the other painting above the fireplace